Today's card of the day
is Creature Swap. It may be one of the few cards that seem
almost limitless in combo-ability. If you thought yesterday's
card of the day was long, then today's will be longer. This
is a card that I have so much respect for as being one of
the few cards that brings a unique aspect into competitive
You give them a monster; they give you one back. It's
like when you trade lunches with a friend at school, except
you force it. However, they choose which monster they
If you use this card, you want the tradeoff that will
net you the best advantage. Initially, this card is a
-1 because you give them a monster and use this card (-2)
and they give you a monster back (+1). However, there
are ways that will get you a better deal in the tradeoff
and even may net you some advantage.
It is optimal that there is only one monster on your
opponent's side of the field and that it tends to be powerful,
like Jinzo. If they have multiple monsters, then they
can give you the weaker monster and that may not help
your situation. If they have a face-down monster, then
it is tricky because you do not know what you will get.
It may be a good flip effect monster or it can be a Sangan
or something that will benefit your opponent. Be wary
of face-down monsters when using Creature Swap.
The next best thing to do when running Creature Swap
is to net card advantage off of it. Many cards can allow
this, and I'll go through the ones that are on the top
of my head.
1.) Spirit Monsters are good with Creature
Swap because they will return to you hand instead of your
opponent's hand. That turns Creature Swap into a +1. The
best Spirit monsters for this are Tsukuyomi and Asura
Priest because they are playable and easy to summon, which
allows for the surprise of Creature Swap to work.
2.) Treeborn Frog has merit because
when it dies, it will revive itself onto your side of
the field next turn. Plus putting it into attack mode
can make for a decent hit on your opponent's life points.
3.) Scapegoat works because it can give
you weak monsters and in quantity so you don't really
lose advantage when you give them one. Plus putting it
into attack mode can make for a decent hit on your opponent's
4.) The obvious choice by Creature Swap,
searchers are the preferred method of using Creature Swap.
Depending on the flavor, you can use Pyramid Turtle, Shining
Angel, Mystic tomato, Mother Grizzly, UFO Turtle, UFOroid,
Flying Kamikiri, Giant Rat, or Sangan. These can be used
like Swiss Army Knives, allowing you to take an opponent's
beatstick and pound your own monsters, getting the effect,
and searching for a monster that can help in the situation.
(I'll note here that Apprentice Magician is the only searcher
that doesn't work with Creature Swap; there's a reason
but I can't remember and I'm typing this rather quickly
so I can't look it up on netrep.net)
4b.) This is for the other monsters
that have the triggered effects when they die in battle.
Cyber Phoenix can net you an extra draw. Both Nimble Momonga
and Giant Germ become +2's with Creature Swap.
5.) Victory Viper can work with Creature
Swap too, but it takes a little more work. You send one
of its option tokens to an opponent and then use Book
of Moon on your Viper, destroying the token. You can chain
Book of Moon on removal to get even more out of the combo.
6.) You can send them any weak monster
that is placed in attack mode to take their beatstick
and do some damage. Magician of Faith is good because
it has low attack and can take Creature swap from the
graveyard if that is where it is. Unfortunately, when
you use Creature Swap this way, you cannot net any advantage
off of it.
7.) I know this sounds crazy, but if
your opponent is low on life then you can send an attack-mode
Spirit Reaper to your opponent, then attack with your
beatsticks over it for damage. I wouldn't suggest doing
this unless it is late in the game.
8.) Another crazy thought (and a tad
situational too, but it's late so I'm putting it in anyway)
is that you can give your opponent an Injection fairy
Lily and then ram weaker monsters into it with enough
attack so you can do more damage to your opponent by paying
than you take. Again, it something restricted to when
your opponent is on the ropes, but is another use that
may come in handy.
I thought of something else too. You can give them a
Morphing Jar and then attack it with the monster you got,
leading to Morphing Jar's effect going off. This is primarily
for Dark world decks but can be effective in any deck.
I'm sure there are even more complicated combos with
this card that my mind overlooked, but the fun with this
card is that there are many combos and unique ones can
be found with it. Creature Swap thus is a source of originality
into this game.
There are ways to counter Creature Swap. Basically all
of my points above, especially the one about searchers
and other monsters that activate when they are killed
in battle (but the Spirit combo will never be used against
you because spirits cannot be on your opponent's side
of the field during your turn unless they used Book of
Moon or Spiritual Settling Machine but then you would
know that they are there and not use this card), can be
used with equal strength against you. A Scapegoat chain
can also lead to a loss of advantage. A face-down monster
can lead to even more advantage (like a Dekoichi or another
flip effect monster) or lead to disaster. Timing is crucial
when playing with Creature Swap.
Like it or hate it, but recognize that Creature Swap
is a major force in any Metagame. It can be countered
but takes skill to play with effectively. The best part
about it is that it is very easy to get and that both
cookie cutter and original decks can try it out with success.