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CREATURE SWAP

Normal Spell

Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

Guillermoman

Today's card of the day is Creature Swap. It may be one of the few cards that seem almost limitless in combo-ability. If you thought yesterday's card of the day was long, then today's will be longer. This is a card that I have so much respect for as being one of the few cards that brings a unique aspect into competitive play.

You give them a monster; they give you one back. It's like when you trade lunches with a friend at school, except you force it. However, they choose which monster they give you.

If you use this card, you want the tradeoff that will net you the best advantage. Initially, this card is a -1 because you give them a monster and use this card (-2) and they give you a monster back (+1). However, there are ways that will get you a better deal in the tradeoff and even may net you some advantage.

It is optimal that there is only one monster on your opponent's side of the field and that it tends to be powerful, like Jinzo. If they have multiple monsters, then they can give you the weaker monster and that may not help your situation. If they have a face-down monster, then it is tricky because you do not know what you will get. It may be a good flip effect monster or it can be a Sangan or something that will benefit your opponent. Be wary of face-down monsters when using Creature Swap.

The next best thing to do when running Creature Swap is to net card advantage off of it. Many cards can allow this, and I'll go through the ones that are on the top of my head.

1.) Spirit Monsters are good with Creature Swap because they will return to you hand instead of your opponent's hand. That turns Creature Swap into a +1. The best Spirit monsters for this are Tsukuyomi and Asura Priest because they are playable and easy to summon, which allows for the surprise of Creature Swap to work.

2.) Treeborn Frog has merit because when it dies, it will revive itself onto your side of the field next turn. Plus putting it into attack mode can make for a decent hit on your opponent's life points.

3.) Scapegoat works because it can give you weak monsters and in quantity so you don't really lose advantage when you give them one. Plus putting it into attack mode can make for a decent hit on your opponent's life points.

4.) The obvious choice by Creature Swap, searchers are the preferred method of using Creature Swap. Depending on the flavor, you can use Pyramid Turtle, Shining Angel, Mystic tomato, Mother Grizzly, UFO Turtle, UFOroid, Flying Kamikiri, Giant Rat, or Sangan. These can be used like Swiss Army Knives, allowing you to take an opponent's beatstick and pound your own monsters, getting the effect, and searching for a monster that can help in the situation. (I'll note here that Apprentice Magician is the only searcher that doesn't work with Creature Swap; there's a reason but I can't remember and I'm typing this rather quickly so I can't look it up on netrep.net)

4b.) This is for the other monsters that have the triggered effects when they die in battle. Cyber Phoenix can net you an extra draw. Both Nimble Momonga and Giant Germ become +2's with Creature Swap.

5.) Victory Viper can work with Creature Swap too, but it takes a little more work. You send one of its option tokens to an opponent and then use Book of Moon on your Viper, destroying the token. You can chain Book of Moon on removal to get even more out of the combo.

6.) You can send them any weak monster that is placed in attack mode to take their beatstick and do some damage. Magician of Faith is good because it has low attack and can take Creature swap from the graveyard if that is where it is. Unfortunately, when you use Creature Swap this way, you cannot net any advantage off of it.

7.) I know this sounds crazy, but if your opponent is low on life then you can send an attack-mode Spirit Reaper to your opponent, then attack with your beatsticks over it for damage. I wouldn't suggest doing this unless it is late in the game.

8.) Another crazy thought (and a tad situational too, but it's late so I'm putting it in anyway) is that you can give your opponent an Injection fairy Lily and then ram weaker monsters into it with enough attack so you can do more damage to your opponent by paying than you take. Again, it something restricted to when your opponent is on the ropes, but is another use that may come in handy.

I thought of something else too. You can give them a Morphing Jar and then attack it with the monster you got, leading to Morphing Jar's effect going off. This is primarily for Dark world decks but can be effective in any deck.

I'm sure there are even more complicated combos with this card that my mind overlooked, but the fun with this card is that there are many combos and unique ones can be found with it. Creature Swap thus is a source of originality into this game.

There are ways to counter Creature Swap. Basically all of my points above, especially the one about searchers and other monsters that activate when they are killed in battle (but the Spirit combo will never be used against you because spirits cannot be on your opponent's side of the field during your turn unless they used Book of Moon or Spiritual Settling Machine but then you would know that they are there and not use this card), can be used with equal strength against you. A Scapegoat chain can also lead to a loss of advantage. A face-down monster can lead to even more advantage (like a Dekoichi or another flip effect monster) or lead to disaster. Timing is crucial when playing with Creature Swap.

Like it or hate it, but recognize that Creature Swap is a major force in any Metagame. It can be countered but takes skill to play with effectively. The best part about it is that it is very easy to get and that both cookie cutter and original decks can try it out with success.

Rating: 9/10

Dr. J

Hi all you Yugioh players! Today's card is :

Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

This used to be the substitute to change of heart when it got banned. However, I see a lot players just splash it into their decks for no apparent reason. This card was place in LOD because of the spirit monsters in order to maintain field presence.

However, choosing the correct monster/token to give your opponent is the key to this card success.

So what monsters I would use in the swap:

1) Spirit monsters especially Asura Priest. (One of my all time favorite cards.)

2) Any searchers (eg Apprentice Magician, Masked Dragon etc)

3) A face up flip effect monster.

4) An attacked position Scapegoat token.

5) If there is one monster on my opponent side of the field with a high attack.

REMEMBER

1) Your opponent choose the monster he/she wants to give you.

2) Your opponent can chain like Call of the Haunted or Scapegoat to give you a monster that they don't want.

Check the ruling for how this card affect spirit reaper. My opinion is that it doesn't target spirit reaper directly. So spirit reaper shouldn't be destroyed but double check.

Keep on dueling!

Rating: 8/10

XtremeDuelist195

Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

There have been a few Swap/Decree decks surfacing in the last few Shonen Jump Championship's as of late. Mainly, the combos with Swap are to use Decree with cards like Tsukuyomi, Asura Priest, Mystic Tomato, Sangan, and Majestic Mech - Okha *to an extent* while Decree breaks away with 1 for 1s whenever they use RftDD, Sakuretsu Armor, or Mirror Force and hope to make it a 2 for 1 if the opponent uses MST.

Personally, I don't like this card as it can potentially be a dead draw and STILL don't see how a deck with so many potential dead draw, like drawing into an extra copy of this card or Decree when you don't need it, Top 8s an SJC. Just doesn't make any sense to me. *sigh* Ah well, no use arguing. If it works for you, then go for it.

Traditional Rating: 2/5
Advanced Rating: 3.5/5

Blue-Eyes Metal Dragon

Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

Review: I love this card. Toss Pyramid Turtle, Creature swap for Cyber Dragon, attack the turtle, search out V-Lord or Ryu Kokki. Awesome. It works with any other searcher too.

Plus, combo it with Snatch Steal. (Snatch a monster, then give it back for complete control of another monster). Cool.

Advanced: 3/5 (Dead draw sometimes and watch for chaining Scapegoats)

Traditional: 2/5
(Watch for Chaining Goats; summon a Cyber Jar in ATK and creature swap that BLS-EotB.)

Art: 2/5
(Obvious)

Dub Hater

Creature Swap has been on the rise. It works with cards like Sangan, Mystic Tomato, Treeborn Frog, Apprentice Magician and I'm sure that there is more.

Rating: 3.8/5

Galactic God

Our One Year Anniversary Week march's on here at Yugioh Players. Today we review an oldie but Goodie.

Creature Swap is a Normal Spell card that has appeared in many incarnations since it first appeared on the scene as an Ultra Rare in the Legacy of Darkness card set. It has an interesting little effect that states: Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

There is a couple of really good ways to use this card. First you can send your opponent one of your Sheep Token's that you got from playing Scapegoats. Second you can give them a reoccurring monsters such as Treeborn Frog. Third you can give them a searcher like Mystic Tomato or Sangan so when you hit your own monster you get its card effect. And last you can give them a Spirit monster such as Tsukuyomi or Asura Priest, which will return to your hand at the end of the turn.

With so many ways to abuse its power it is not a wonder that Creature Swap was limited to two copies per deck, but what I can't figure out is why so few people ever use this Tier 1 card.

Sure I know it can be a dead draw if your top-decking but if your in that kind of situation then your most likely not a Tier One Player anyway's.

All in all Creature Swap is a very Tournament Worthy card. I wouldn't splash this sucker into a Standard Arrgo BeatDown deck but it have a copy or two in just about any other could be a nice tech card. And in a deck built around, well, you get the point.

Rating
8/10

 











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